|A few snapshots of the Play2Train virtual training environment.|
Aquí os dejo un enlace a un artículo de Dr Jaishree BEEDASY-RAMLOLL , en sobre Play2Train, y por supuesto el enlace al web original Idaho Bioterrorism Awareness and Preparedness Program’s.
Que como ellos mismos dicen:
“Play2Train is a virtual training space in SecondLife designed to support Strategic National Stockpile (SNS), Simple Triage Rapid Transportation (START), Risk Communication and Incident Command System (ICS) Training. This virtual environment spreads over two islands Asterix and Obelix (65536 x 2 sq. meters), with one island dedicated to a virtual town and the other a virtual hospital.”
Pues sin más dilación:
Play2Train is a virtual training space in Second Life. According to the Associated Press, researchers at Idaho State University are working on this virtual reality computer world they hope will help first responders, first receivers and other health care professionals prepare for disasters. Dr Ramesh Ramloll, Dr Jaishree Beedasy-Ramloll and the Play2Train team at Idaho State University in the US, have created a small town as part of the Play2Train project (www.play2train.org) that includes a residential area, conference center, police station and a hospital. Participants can set up “avatars”, or characters, who can participate in training exercises.
According to Dr Ramloll, Play2Train could eventually replace physical dioramas, commonly used by emergency services personnel when they train for disasters, in a way that holds the interest of participants longer than the current training approaches. He adds that their goal is to allow trainees, instructors, observers and evaluators to meet in a virtual space to take part in table-top exercises, follow courses, watch streaming educational videos together and get exposed to novel emergency response equipment. This approach of proving training to anyone with a web-enabled computer is rapidly gaining ground. The Play2Train project is one of the first projects in Second Life (www.secondlife.com) to receive significant federal funding. The team has been exploring Second Life since 2004. Second Life (SL) is an Internet-based 3D virtual world, which came to international attention via mainstream news media in late 2006 and early 2007. (leer más…)